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UoGM – BEng (Hons) Software Engineering Top-Up

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BEng Software Engineering Top Up

Overview

The Software Engineering programme at the University of Greater Manchester has been designed
collaboratively working with industrial partners to ensure that students study a
comprehensive program of relevant industrial topics. Many of the graduates find
successful careers in this lucrative area of employment.

Coursework throughout the course utilizes realistic scenarios intended to prepare students for their careers after university. This applies both to the technical areas studied, but also the output required from the student such as technical proposals or reports to management.
Much of the coursework undertaken by students is project based and often involves group working. The ability to work successfully and productively in teams is an essential element of modern software engineering.
Internationalisation: Software Engineering and application development is by virtue an international business and therefore isn’t bound by geographical area. The course covers such issues as culture, socialisation, localisation and international computer and communications standards.

This is a Top-Up programme designed to allow you to progress from an appropriate prior qualification to an honours degree level. An induction programme will facilitate effective transition to honours degree study.

About the University of Greater Manchester

The University of Greater Manchester is a public university in Greater Manchester, England. It offers a wide range of undergraduate and postgraduate courses across various disciplines. With a student population of around 8,000 and a reputation for providing personalized attention to students, the University of Greater Manchester prepares students for successful careers.

The University of Greater Manchester has been recognized for its research excellence in various areas of study. It is a respected institution that provides quality higher education to students and prepares them for success in their careers.

Entry Requirement

Other entry requirements apply to this programme these are: For direct entry into Level 3  (HE6) you will need either a FdSc or HND in a software engineering or Computing/programming related courses. Students with non-traditional qualifications and/or relevant experience may be accepted onto the course after a successful interview. You may be required to attend an interview and/or provide a portfolio of work.

How Students Study

Learning and teaching methods apply a blended style. This may include lectures, seminars, tutorials and critiques, self-directed learning, e-learning and laboratory/workshop sessions,
as well as online sessions and support. Practical skills are acquired through technical introduction and support, workshop sessions, demonstrations and activity-based assignments. Active learning is promoted with a strong practical theme, throughout.

Programme Modules

This module develops an understanding of the professional and legal constraints within which computing specialists operate. The module operates using a ‘discursive’ environment where you will be confronted with the social and ethical issues of using technology. The module develops and consolidates your ability to undertake a major research project of your choice. The two main approaches, quantitative and qualitative, will be explicated, exemplifying how data is collected and analysed within each of these areas, looking at the different conceptual frameworks and tools available. Skills learnt will include: how to manage your project in terms of time, workload, and record-keeping; how to undertake an effective literature search including the use of digital resources; and, lastly, how to communicate your work effectively. The module helps to develop a mature attitude to working as an ethical, environmentally aware, computer or information systems professional. The topics included are current within the industry and students will be able to apply these up to date skills when working in the industry as well as applying them in other modules of the degree i.e. Undergraduate Project Module. The following GAME attributes are included in this module: Effective Communicator, Global Citizen, Lifelong Learner.

This module provides students with the experience of demonstrating their ability to work independently on a significant, in-depth project requiring the coherent and critical application of Computer Science theory and skills. The students will choose their own project which will relate to current themes within the industry and their discipline. Students must initially produce a project proposal and related materials to frame the work, specifying clear, specific, academically justified, and appropriately scoped aims and objectives, as well as feasible means for fulfilling those aims and objectives. Students then work independently to fulfil those project goals. Through this process the students are expected to demonstrate the application of practical development and analytical skills, innovation and/or creativity, and the synthesis of information, ideas and practices to generate a coherent problem solution, some of these skills will have been accrued from previous modules studied throughout their course and also linking to current modules being studied alongside their project module. Self-management and self-evaluation are key expectations of this process. Your project area should reflect your skills and future career objectives. The following GAME attributes are included in this module: Self-Aware, Effective Communicator, Enterprising, Adaptable.

This module introduces software engineers and computer scientists to the agile methodology, related frameworks, management practices and testing strategies which are increasingly used in industry. The assessment approach targets authentic experiences through immersion in agile methodologies while developing a significant software artefact in groups. Critical and lateral thinking capabilities must be employed to independently formulate and justify approaches for management and testing. This module consolidates and furthers learning of concepts introduced in preceding modules. For example, subsequent modules introduced a broad range of methodological approaches used in the field; whereas the Agile programming module delves to significant depth for this specific contemporary methodological approach. This module includes the following GAME attributes: Self-Aware, Adaptable, Collaborative.

This module explores characteristics of Quality from the context of Software Engineering and the risks which arise when insufficient focus is given to this area. A myriad of conventional and contemporary testing strategies will be explored in practice to firmly ground capability in this area. Learning from preceding modules such as Unit Tests introduced while developing applications using the Object Oriented paradigm will be consolidated and furthered. The following GAME attributes are included in the module: Resilient, Adaptable, Collaborative

Our Partnership

Britz College London is proud to be an approved student pathway provider for Western International College (WINC), a partner of the University of Greater Manchester. The course we offer is distance delivered by WINC and awarded by the University of Greater Manchester, ensuring that our students receive a high-quality education that is recognised globally. As a pathway provider of WINC, we are proud to be committed to providing our students with quality education and a clear path towards achieving their academic goals. We offer our students personalised support and guidance throughout their learning journey, ensuring they have the skills and knowledge needed to succeed in their chosen careers.

UoGM – BEng (Hons) Software Engineering Top-Up